King Punchwood

King Punchwood, formerly known as Sir Punchwood, is the ruler of the Kingdom of Punchwood. He is the protagonist of Tale of Kingdoms, which followed him on his quest to build a mighty kingdom and rid the land of the evil Reficuls.

Sir Punchwood Arrives
In episode 1, Sir Punchwood was a ranger-ish vagabond who arrived in the land of Minecraftia with plans to be a knight. He entered the guild to approach the guild master, and signed a contract to be a monster hunter. After chopping some wood, mining some stone and crafting some tools, he began looking for beasts to slay. First, however, he made his hidey hole in the area he mined some coal, which he could reside in at night. He also set up a reed farm and gathered some mushrooms for stew. He then slayed some monsters for their gold.

Black Magic!
In episode 2, Sir Punchwood continued to slay monsters. He encountered what he believed to be black magic at work when he was attacked by several at once. Afterwards, he returned to the guild to inspect his progress and choose his temporary room. In the morning, he gained more experience as a warrior, and then retired to the guild.

Wizard's First Day
In episode 1, King Punchwood listened as his royal mage, Hoodie, began telling his legend of how he became the greatest mage in Ars Magica, defeated the Dark Mages and restored peace to the realm.

Playing with Firebolt
In episode 3, King Punchwood interrupted the story to refill his beer and use the restroom. He then let him continue narrating his fascinating story.

Bartie and Buttercup
In episode 12, King Punchwood interrupted the riveting story to talk about his history as a pet owner, with a particularly rough history with goats. He felt terrible about having gone through several goats, and wished Hoodie good luck with his goat, Buttercup. He left to wipe his tears, and then returned so Hoodie could continue narrating his story.

Hedge-Wizard Brothers
In episode 16, King Punchwood interrupted the story to commend Hoodie for making repairs to a village he found, calling him "selfless" and "heroic" for helping those in need. He then ordered a free round of seltzer water to cheer for his friend, Hoodie. He even said that Hoodie reminded him of himself, then left to use the restroom.

Cinnabuns
In episode 21, King Punchwood interrupted the story to commend Hoodie for killing a werewolf with a silver skeleton sword. He also pointed out how he used to slay werewolves with golden swords, instead of silver swords. He then let Hoodie continue narrating the story.

BUNNIES! Everywhere!
In episode 22, King Punchwood interrupted the story to congratulate Hoodie on his grandfatherhood (with his horses). He called for a celebration to salute Hoodie with the tavern's finest grog.

Zoey the Bat-Horse!!
In episode 27, King Punchwood interrupted the story to congratulate Hoodie on obtaining his first winged mount, but did not compare to his own steed, Pickles the Pegasus, who is true of heart, loyal, and faithful. He also commended him for his feat of magic.

Good Samaritan!
In episode 37, King Punchwood interrupted the story to commend Hoodie for his selflessness to help those in need, his honor, integrity, and his civil service and heroicness. He then went to refill his drink.

Lightning Power!
In episode 40, King Punchwood interrupted the story to reminisce Hoodie's history as a lightning mage. Afterwards, he let Hoodie continue narrating as he went to refill his drink.

Mysterious MagiEmail!
In episode 44, King Punchwood interrupted the story to summarize the development that Benicio and Nancy the witch are now residing in the Kingdom of Punchwood. Using his mystery-solving skills, he worked out that Benicio was Hoodie's father, the Dark Lord, was being manipulated by Nancy. As he sleuthed, he accidentally fell into the fireplace. After he put the fire out and recapitulated that Hoodie's father was seemingly manipulating him to defeat him, but he himself was also being manipulated by Nancy. He then let Hoodie continue narrating his story.

The Dark Tower!
In episode 46, Hoodie finished telling his legend. In the end, Hoodie revealed that he arrived in the Kingdom of Punchwood to warn the king that Nancy the witch was hiding in his kingdom, disguised as a fair young maiden. Hoodie's second adventure was to send the king to stop Nancy's boss.

King Punchwood had to enter a portal opened by Nancy to find her boss. When everyone else left the tavern, he noticed a ring forming over Nancy's bakery, so he entered the portal and found himself in Middle-earth.

Personality
Hoodie has described King Punchwood as a stalwart and true-hearted champion. He views himself as selfless and heroic, as he did good deeds across the country, which is why Hoodie chose him to be the champion to stop Nancy and her boss once and for all.

Abilities

 * Combatant: King Punchwood is an amazing duelist and mighty warrior, with skills of worth with a sword and bow, being a master swordsman and archer. He is a former werewolf slayer of some repute. As a former huntsman, he knows how to efficiently chop wood, and use his environment to gain an advantage in a fight. As a forester, he can also distinguish between which plants are edible and which are lethal.
 * Investigator: King Punchwood is a capable sleuth and is good at solving mysteries.

Equipment
To be added

Family

 * Henry Punchwood - Uncle
 * Herbie Punchwood - Uncle